
I've discovered a way to include support for many mods in one map. The new
map, Piti MultiMod, supports these mods:
- Battlefield 1942 (BF1942)
- Secret Weapons (XPack2)
- Desert Combat (DesertCombat)
- Desert Combat Final (DC_Final)
- Desert Combat Extended (DCX)
- Eve of Destruction (EoD)
- Galactic Conquest Extended (GCX)
All from the same map. It supports these game modes:
- Single Player / COOP
- Conquest
- Capture the flag
- Team death match
Some of the mods have poor or no support for sea vessels, so I removed the
naval fleets from these:
- Desert Combat (DesertCombat)
- Desert Combat Extended (DCX)
- Galactic Conquest Extended (GCX)
Outside of the multimod support, little else has changed. This is a head on sea
battle where both Axis and Allies each start with a carrier,
battleship, and destroyer. Landing craft storm the island of Piti, where there are
5 control points to take. Once a team controls half of these, the other team starts
losing tickets. There is plentty of opportunity for air, sea and land combat.
On the island, there are 5 bases, 4 defence guns, 2 small air fields /w
airborn resupply, 2 fighters, 2 patrol boats, 4 tanks, 2 jeeps and a
personel carrier. There are also many machine guns readily available in
defensive bunkers convieniently located throughout the island.
Current version:
Nov 17, 2004:
pitimultimod-20041117.rar
Old version:
May 2, 2004:
piti-20040502.rar
I've been testing Piti out in all the mods I can get my hands on. The guided missles on
the Fletcher in Desert Combat are fun. Secret weapons looks promising. The Goblins
are a blast to fly and they turn out to be quite useful in this map.
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